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- #Napoleon total war mods rtw how to#
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Step 11: Drag a box around these 2 red dots, You must use a drag-box, otherwise it will only select that vertex, and not the ones behind it! and using the move tool move them up about halfway. Now, on the side, select “Quick Slice” and make a cut right here: Step 10: Select these vertices and move them apart a bit (using the scale tool) Then use the drop down menu and select “Edit Poly”, this will allow you to move around vertices and such. Start out by creating a box with these dimensions: Step 9: Go to File > Reset, you should now have a new file. Now for the sword, the sword is much more complicated…because I added more detail, but its simple to make. Step 8: Save your model as a max file, we’ll use it later. When you are texturing your shield, you will put this wireframe model over the texture in your image file. You’ll get a checkered screen with a wireframe image of your shield. Step 7: Click on the new bar that says “Unwrap UVW Map” and select “EDIT” in the menu below. Step 6: Once you’ve done this, right click on the model and convert it to an Editable Poly once again.Ĭlick again on the tube tab and select the drop down menu, this time select “Unwrap UVW Map”. Go into the Drop down and select UVW Map, you’ll get a rectangular plane, drag this down to the base of the shield:
#Napoleon total war mods rtw how to#
Later, I will show you how to add a texture to this shield inside your units texture. All that is left is UVW mapping this shield.
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Step 5: We are nearly done with the shield, the point of this shield is so that it will have a full texture because RTW takes a quarter of the textures and uses symmetry to duplicate the texture on the rest of the shield, thus, you could not for example, put a portrait of a god on it. Step 4: You should now have something like this, a nice shield, right click on it and go into “Convert To: > Convert to Editable Poly”. Now select the outer circle and move that down a bit, then switch to the Scale tool, and scale it in a bit, this will give it a nicer lip. You’ve probably understood whats going on: once you’ve moved those up, select the circles inside the exterior one you just moved and move that up a bit, continue until you have this : Switch to top view and select these vertices: Step 2: We are now going to give it a curved shape, to do this, we’ll move the vertices. Finally, use the drop down menu and click “Editable Poly”. Step 1: Start off by opening 3dsmax and creating a cylinder, don’t worry about the size, now click the tube tab and click on “Cylinder”, give your cylinder these measurements.
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Alternately you could try Paint Shop Pro X2 or The Gimp. Yes, you better be prepared to cough up the dough if you want to edit RTW. You’ll need basic knowledge of 3dsmax for this tutorial, check out Subrosa’s tutorial to acquire the basics. Anyway, I wouldn’t know how to use those other programs so this tutorial would be useless.
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If you’ve made a mistake but want to continue, or want to see my finished product you can download my max and texture files here. finally (I have not added this part yet) you’ll learn to UVW map your new items and then add them to existing RTW units. We’ll be making a custom short sword and a shield with a full texture (RTW ones are quad). In this tutorial you’ll learn how to make simple models from scratch in 3dsmax. Ladder Rome : Total War Basic Modeling, Part 1
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